AI Insights · Timothy · July 2022
Top 5 Trivia Games on Android in Sweden: Q2 2022 Performance
Discover the performance trends of the top 5 trivia games on Android in Sweden during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 trivia games on the Android platform in Sweden showcased varying trends in weekly downloads, revenue, and active users. This data comes from Sensor Tower, offering deeper insights into the performance of these apps.
Kahoot! Play & Create Quizzes experienced fluctuations in weekly downloads, peaking at 2.4K in the week of June 6 and dropping to 754 by the end of June. The weekly revenue showed a peak of approximately $279 in late April, with a significant dip to around $105 by mid-June. Active users peaked at 14.8K in early June, followed by a decline to 9.1K by the end of the quarter.
Text or Die saw a peak in weekly downloads early in the quarter with 2.6K in mid-April, followed by a steady decline to around 1.1K by the end of June. Weekly revenue remained low, with the highest being around $19 in late April and early May, and the lowest at $4 in early June. Active users reached a high of 5.6K in mid-April but dropped to 3K by the end of June.
QuizzLand. Quiz & Trivia game had a notable increase in weekly downloads, peaking at 2.1K in the last week of June. Weekly revenue saw a minor peak of $29 in mid-April, maintaining a relatively stable range around $17-$23 through the quarter. Active users grew from 6.3K in late March to 8.6K by the end of June.
Brain Who? Tricky Riddle Tests showed an increase in weekly downloads, peaking at 1.7K in mid-April, with a slight decline to around 1.2K by the end of the quarter. Weekly revenue peaked at $43 in early May and saw a low of $16 by the end of June. Active users rose to a peak of 3.3K in mid-April, followed by fluctuations, ending the quarter at 2.6K.
QuizDuel! Quiz & Trivia Game maintained a steady range of weekly downloads, with a peak of 1.4K at the beginning of the quarter and slight variations around 1K towards the end. Weekly revenue showed a peak of $2K at the end of June, with a low of $680 in mid-May. Active users started at 35.6K in late March, gradually decreasing to around 23.9K by the end of June.
For more detailed insights and data on these trivia games, visit Sensor Tower.